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Vishal Srivastava Phones & Addresses

  • Albany, CA
  • San Francisco, CA
  • Palo Alto, CA
  • Hercules, CA
  • Atherton, CA
  • Detroit, MI
  • 3683 19Th St, San Francisco, CA 94110

Work

Company: Hcl america Apr 2010 Position: Hu management

Education

School / High School: U.P. Board 2003 Specialities: BACHELOR OF ENGINEERING in Computer Science

Resumes

Resumes

Vishal Srivastava Photo 1

Founder And Developer

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Location:
San Francisco, CA
Industry:
Computer Software
Work:
Subversus Interactive since May 2010
Founder
Education:
Stanford University
MS, Computer Science
University of Michigan
BA, Computer Science
Skills:
Objective C
Opengl
C++
C#
Software Design
Mobile Applications
Game Development
Xcode
Game Design
Ios Development
C
Software Engineering
Swift
Algorithms
Virtual Reality
3D Graphics
Mathematics
Mysql
Software Development
Artificial Intelligence
3D Printing
Physics
Algorithm Development
Interests:
Comedy Writing
Physics
Entrepreneurship
Game Design and Development
Live Music
Music Composition
Acoustic and Electric Guitar Performance
Iphone Development
Drawing
Philosophy
Vishal Srivastava Photo 2

Business Advisory Associate Manager

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Location:
San Francisco, CA
Industry:
Outsourcing/Offshoring
Work:
Accenture
Business Advisory Associate Manager

Accenture May 2012 - Nov 2014
Business Excellence Manager

Genpact Jan 2008 - May 2012
Black Belt - Corporate Quality

Aon Dec 2005 - Dec 2007
Pd

Ibm 2003 - 2005
Cce - Amazon and Administrator Lgistics
Education:
Allahabad University 2000 - 2003
Bachelor of Commerce, Bachelors, Commerce
Skills:
Bpo
Six Sigma
Outsourcing
Mis
Process Excellence
Vendor Management
Offshoring
Process Improvement
Process Management
Operations Management
Business Process Re Engineering
Service Delivery
Business Process Improvement
Transition Management
Shared Services
Operational Excellence
Team Management
Business Process Outsourcing
Vishal Srivastava Photo 3

Svp, Marcus Digital Storefront

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Location:
1442 Riverside Station Blvd, Secaucus, NJ 07094
Industry:
Financial Services
Work:
Columbia University since Aug 2010
Graduate Student

IBM May 2007 - Sep 2010
Software Developer
Education:
Columbia University - Fu Foundation School of Engineering and Applied Science 2010 - 2011
Master of Science, Computer Science
Cochin University of Science and Technology 2003 - 2007
Bachelor of Technology, Information TechnologyStood 3rd out of 110 students.
St.Paul's School
Skills:
Product Management
Java
Python
Unix
Software Development
Distributed Systems
Sql
Databases
Algorithms
Data Analysis
Cloud Computing
Big Data
Html 5
Linux
Data Mining
Oracle
Css3
Business Intelligence
C
Operating Systems
Machine Learning
Hadoop
Mysql
Computer Science
Eclipse
Software Engineering
Database Management
Xml
Saas
Android
Programming
Recommender Systems
Information Retrieval
Shell Scripting
Data Structures
Quantitative Analysis
Weka
Amazon Web Services
Ms Office Suite
Information Management
Soa
It Strategy
Restful Webservices
Solr
Microsoft Office
Product Development
C#
Etl
Entrepreneurship
Enterprise It Strategy
Growth Strategies
Interests:
Social Services
Children
Management
Ecommerce
Entrepreneurship
Economic Empowerment
Technology
Environment
Education
Finance
Travel and Photography
Poverty Alleviation
Science and Technology
Animal Welfare
Health
Languages:
Hindi
English
Certifications:
Microeconomics Principles
Scjp
Websphere Datastage Certified Developer
Technology Entrepreneurship
License Https://Www.coursera.org/Recor...
Sun Microsystems
Ibm
Stanford University Online Program
Coursera - Uiuc, License Https://Www.coursera.org/Recor...
Vishal Srivastava Photo 4

Vishal Srivastava

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Vishal Srivastava Photo 5

Vishal Srivastava

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Vishal Srivastava Photo 6

Vishal Srivastava

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Vishal Srivastava Photo 7

Vishal Srivastava

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Location:
United States
Vishal Srivastava Photo 8

Vishal Srivastava

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Location:
United States

Publications

Us Patents

Framework For Creating User Interfaces Containing Interactive And Dynamic 3-D Objects

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US Patent:
7818690, Oct 19, 2010
Filed:
Jun 15, 2007
Appl. No.:
11/818599
Inventors:
Vishal Srivastava - Atherton CA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06F 15/00
G06F 13/00
US Classification:
715853, 345419
Abstract:
An arrangement for creating a fully interactive user interface containing 3-D objects is provided by a suite of attached dependency properties in a single class that operates under the Windows Presentation Foundation (“WPF”) programming model. The framework for exposing such 3-D interactive functionality, named Facade 3-D, enables application developers to extend the existing functionality of WPF visual objects called FrameworkElements through mapping objects they have defined with 2-D visual trees to 3-D trees which contain arbitrary, application-defined 3-D models. Application users are enabled with highly-configurable ways to interact with the underlying source 2-D FrameworkElements vicariously through manipulation of their 3-D representations called “Facades. ”.

Software Engine Enabling Users To Interact Directly With A Screen Using A Camera

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US Patent:
20220277484, Sep 1, 2022
Filed:
Feb 28, 2022
Appl. No.:
17/682512
Inventors:
- Albany CA, US
Vishal SRIVASTAVA - Albany CA, US
International Classification:
G06T 7/73
G06F 3/04815
G06N 3/00
Abstract:
The technology of this application relates to a software engine that enables a user to interact with a display (e.g., television) by using an image capture device (e.g., camera). In one non-limiting example, a user can operate a device (such as a mobile phone) to run an application that interfaces with the software engine, so that the device's camera can operate in unison with a separate display to enable unique types of user interactions. For example, the user may use such an application to tap a user interface button or draw a shape with their hand, directly on the surface of a larger display (e.g., television), in view of the mobile phone's camera; the application's visual state would update in response to the user's captured gestures and to the position and orientation of the mobile phone. In another non-limiting example, a user, while playing a game utilizing the software engine, swings a device (such as a mobile phone) in free space, to control the position and orientation of a paddle within the three dimensional scene of the game, presented on the larger display.
Vishal S Srivastava from Albany, CA, age ~44 Get Report