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Mikhail Krivega Phones & Addresses

  • Fremont, CA

Publications

Us Patents

Stereoscopic Vertex Shader Override

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US Patent:
8004515, Aug 23, 2011
Filed:
Mar 15, 2005
Appl. No.:
11/081344
Inventors:
David R. Cook - San Jose CA, US
Mikhail V. Krivega - Fremont CA, US
Assignee:
NVIDIA Corporation - Santa Clara CA
International Classification:
G06T 15/00
G06T 15/50
H04N 13/00
H04N 13/04
G03B 35/00
US Classification:
345419, 345426, 348 42, 348 51, 352 57
Abstract:
A system and method that produces stereoscopic images modifies a vertex shader program that was intended to produce a single monoscopic image. When executed, the modified vertex shader program generates a first image of a stereoscopic image pair based on a first viewpoint and generates a second image of the stereoscopic image pair based on a second viewpoint.

System, Method, And Computer Program Product For Generating A Disparity Map

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US Patent:
8253737, Aug 28, 2012
Filed:
May 17, 2007
Appl. No.:
11/750288
Inventors:
Viatcheslav V. Gostrenko - Fremont CA, US
Mikhail V. Krivega - Fremont CA, US
David Robert Cook - San Jose CA, US
Assignee:
NVIDIA Corporation - Santa Clara CA
International Classification:
G06T 15/40
US Classification:
345422
Abstract:
A system, method, and computer program product are provided for generating a disparity map. In use, a z-buffering operation is performed. In addition to such z-buffering operation, a plurality of disparity values are calculated, such that a disparity map may be generated utilizing the disparity values. To this end, such disparity map may be used for displaying stereoscopic content.

System And Method For Dithering Depth Values

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US Patent:
7724253, May 25, 2010
Filed:
Oct 17, 2006
Appl. No.:
11/550347
Inventors:
David Robert Cook - San Jose CA, US
Mikhail V. Krivega - Fremont CA, US
Assignee:
NVIDIA Corporation - Santa Clara CA
International Classification:
G06T 15/40
G09G 5/02
G09G 5/00
US Classification:
345422, 345592, 345629
Abstract:
A system, and method are provided for dithering depth values. The depth values include a plurality of first depth values associated with a first object and a plurality of second depth values associated with a second object. Additionally, the first depth values and the second depth values are stored in a depth map in a predetermined configuration. In addition, the predetermined configuration takes on a checkerboard pattern.
Mikhail V Krivega from Fremont, CA, age ~62 Get Report