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Ling Tony Chen

from Bellevue, WA
Age ~60

Ling Chen Phones & Addresses

  • 10700 NE 4Th St UNIT 616, Bellevue, WA 98004
  • Kiona, WA
  • Pleasanton, CA
  • Cupertino, CA

Professional Records

Medicine Doctors

Ling Chen Photo 1

Ling P. Chen

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Specialties:
Obstetrics & Gynecology
Work:
Ling P Chen MD
2505 Samaritan Dr STE 107, San Jose, CA 95124
(408) 358-8852 (phone), (408) 358-8303 (fax)
Education:
Medical School
Case Western Reserve University School of Medicine
Graduated: 1992
Procedures:
Cesarean Section (C-Section)
Cystoscopy
D & C Dilation and Curettage
Delivery After Previous Caesarean Section
Hysterectomy
Myomectomy
Oophorectomy
Ovarian Surgery
Tubal Surgery
Vaccine Administration
Vaginal Delivery
Vaginal Repair
Conditions:
Abnormal Vaginal Bleeding
Breast Disorders
Conditions of Pregnancy and Delivery
Endometriosis
Female Infertility
Languages:
Chinese
English
Description:
Dr. Chen graduated from the Case Western Reserve University School of Medicine in 1992. She works in San Jose, CA and specializes in Obstetrics & Gynecology. Dr. Chen is affiliated with El Camino Hospital Of Los Gatos and Good Samaritan Hospital.
Ling Chen Photo 2

Ling L. Chen

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Specialties:
Dermatopathology
Work:
Dermatology Associates Of Georgia LLCDermatology Associates Of Georgia
2665 N Decatur Rd STE 650, Decatur, GA 30033
(404) 508-0566 (phone), (404) 508-0567 (fax)
Education:
Medical School
Lanzhou Med Coll, Lanzhou City, Gansu, China
Graduated: 1982
Languages:
English
Description:
Dr. Chen graduated from the Lanzhou Med Coll, Lanzhou City, Gansu, China in 1982. She works in Decatur, GA and specializes in Dermatopathology.
Ling Chen Photo 3

Ling Ping Chen

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Specialties:
Obstetrics & Gynecology
Gynecology
Obstetrics
Education:
Case Western Reserve University(1992)

Business Records

Name / Title
Company / Classification
Phones & Addresses
Ling Chen
Principal
C&W Real Estate LLC
Real Estate Agent/Manager
16608 SE 70 St, Bellevue, WA 98006
Ling Chen
1ST WOK EXPRESS, INC
Ling Chen
Secretary
Universal Solar Technology, Inc

Publications

Us Patents

Use Of Hashing In A Secure Boot Loader

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US Patent:
6907522, Jun 14, 2005
Filed:
Jun 7, 2002
Appl. No.:
10/165519
Inventors:
Dinarte Morais - Redmond WA, US
Jon Lange - Bellevue WA, US
Daniel R. Simon - Redmond WA, US
Ling Tony Chen - Bellevue WA, US
Josh D. Benaloh - Redmond WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06F012/14
US Classification:
713 2, 713 1, 713200, 713173, 711102
Abstract:
Machine instructions comprising a bootstrap code are buried within a critical component of an electronic game console where they cannot readily be accessed or modified. A preloader portion in a read only memory (ROM) is hashed by the bootstrap code and the result is compared to an expected hash value maintained in the bootstrap code. Further verification of the boot-up process is carried out by the preloader, which hashes the code in ROM to obtain a hash value for the code. The result is verified against a digital signature value that defines an expected value for this hash. Failure to obtain any expected result terminates the boot-up process. Since the bootstrap code confirms the preloader, and the preloader confirms the remainder of the code in ROM, this technique is useful for ensuring that the code used for booting up the device has not been modified or replaced.

Network Architecture For Secure Communications Between Two Console-Based Gaming Systems

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US Patent:
7031473, Apr 18, 2006
Filed:
Nov 13, 2001
Appl. No.:
10/053342
Inventors:
Dinarte R. Morais - Redmond WA, US
Ling T. Chen - Bellevue WA, US
Mark D. VanAntwerp - Redmond WA, US
Boyd C. Multerer - Seattle WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
H04K 1/00
A63F 9/24
A63F 13/00
G06F 17/00
G06F 19/00
US Classification:
380251, 463 29, 463 40, 463 42
Abstract:
A network architecture for console-based gaming systems enables secure communication among multiple game consoles over a local area network. The system architecture supports a three-phase secure communication protocol. The first phase involves generating shared keys that are unique to an authentic game console running an authentic game title. In the second phase, a “client” console attempts to discover existing game sessions being hosted by a “host” game console by broadcasting a request over the local area network. The broadcast request is protected using the shared keys. If the host console agrees to let the client console play, the host console generates session keys that are returned to the client console. The third phase involves a key exchange in which the client and host consoles exchange data used to derive one or more secrets for securing future communications. The key exchange is protected using the session keys.

Architecture For Manufacturing Authenticatable Gaming Systems

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US Patent:
7203835, Apr 10, 2007
Filed:
Nov 13, 2001
Appl. No.:
10/011253
Inventors:
Boyd C. Multerer - Seattle WA, US
Ling Tony Chen - Bellevue WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06F 17/00
US Classification:
713168, 713170, 713171
Abstract:
An architecture is described to manufacture console-based gaming systems in a manner that allows them to be authenticated to a remote entity for online participation. The architecture involves placing pre-established secrets on the game console during console manufacturing that may be subsequently used to guarantee the authenticity of the game console during registration time.

Multiple User Authentication For Online Console-Based Gaming

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US Patent:
7218739, May 15, 2007
Filed:
Mar 9, 2001
Appl. No.:
09/802795
Inventors:
Boyd C. Multerer - Seattle WA, US
Ling Tony Chen - Bellevue WA, US
Darren L. Anderson - Sammamish WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
H04K 1/00
US Classification:
380251, 463 29
Abstract:
A console-based multi-user authentication process allows multiple users of a game console to be authenticated together in a single request/reply exchange with an authentication entity. The results of which is the possession of a single ticket that can be used to prove authenticity of multiple authentication principals to one or more online services. Also described is a handshake process that can be used to initially establish an authentication account for each game console, in which the account creation server can trust that a genuine game console is making the request.

Challenge And Response Interaction Between Client And Server Computing Devices

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US Patent:
7287052, Oct 23, 2007
Filed:
Nov 9, 2002
Appl. No.:
10/293228
Inventors:
Ling Tony Chen - Bellevue WA, US
Michael Courage - Kirkland WA, US
Dinarte Morais - Redmond WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06F 15/16
US Classification:
709203, 709219
Abstract:
A condition on a client that is communicating with a server is determined by issuing a challenge to the client, causing the client to produce a response indicative of the condition. The server compares the response to an expected response to determine if the condition is as expected, and if not, takes appropriate action, such as terminating the connection with the client. The challenge preferably includes parameters and a code segment that causes the client to produce the response by executing the code segment. The code segment could perform a one-way hashing algorithm of a portion of memory indicated in the parameters. The server can thus determine if the client is using a modified basic input output system, modified software, pirated software, or whether other conditions exist on the client. The challenge can be changed to prevent the client from returning a false, predetermined response to the challenge.

Dynamic Digital Content Licensing

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US Patent:
7337147, Feb 26, 2008
Filed:
Jun 30, 2005
Appl. No.:
11/172227
Inventors:
Ling Tony Chen - Bellevue WA, US
Shyam Krishnamoorthy - Kirkland WA, US
Daniel M. C. Caiafa - Redmond WA, US
Jerry Paul Hook - Everett WA, US
Dan E. Walther - Redmond WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
H04K 1/00
H04L 9/00
US Classification:
705 59, 705 51, 726 7, 726 17, 726 19
Abstract:
Various techniques are described for managing license rights for a variety of digital content. One technique involves initiating a request for a specific content package. The content package includes a unique content package identifier that can be linked with a license offer that also has a unique identifier. A determination is made as to whether the specific content package is available locally, and if not, the specific content package is downloaded. A use license can be obtained for digital content contained within the specific content package. One or more use-license parameters can be determined based on the use license obtained for the digital content. Finally, use of the digital content is enabled in accord with the license parameters that were thus determined.

Player Trust System And Method

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US Patent:
7367888, May 6, 2008
Filed:
Jan 28, 2004
Appl. No.:
10/766594
Inventors:
Ling Tony Chen - Bellevue WA, US
Michael R. Courage - Kirkland WA, US
Michal Bortnik - Seattle WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
A63F 13/00
US Classification:
463 42, 463 1, 463 29, 463 40, 463 41, 463 43, 709223, 709224, 709225
Abstract:
A trust rating factor (TRF) based upon data collected for players participating in previous online games sessions is used in determining official results for an online game session when different results are reported by the participants. Counters corresponding to each of a plurality of parameters related to conditions that arise during or at the end of a game session are employed in determining the TRF for each player. For example, if one of the players may have experienced a packet bombing that interrupted normal data communication, a counter related to that condition will be incremented for all players in the game session. If all of the players report results that are consistent at the end of the game session, the TRF of each player is improved. A separate TRF is determined for each game title in which a player participates.

Security Gateway For Online Console-Based Gaming

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US Patent:
7370194, May 6, 2008
Filed:
Jun 10, 2002
Appl. No.:
10/170003
Inventors:
Dinarte R. Morais - Redmond WA, US
Ling T. Chen - Bellevue WA, US
Mark D. VanAntwerp - Redmond WA, US
Daniel Caiafa - Redmond WA, US
Boyd C. Multerer - Seattle WA, US
Damon V. Danieli - Bellevue WA, US
Sean Christian Wohlgemuth - Marysville WA, US
Eric Neustadter - Sammamish WA, US
Michael Courage - Kirkland WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
H04K 1/00
H04L 9/00
G06F 7/04
US Classification:
713153, 380251, 380279, 726 10
Abstract:
An exemplary implementation of a security gateway for online console-based gaming operates as a gateway between a public network (e. g. , the Internet), and a private network (e. g. , an internal data center network). The security gateway allows secure communication channels to be established with game consoles via the public network, and allows secure communication between game consoles on the public network and service devices on the private network.
Ling Tony Chen from Bellevue, WA, age ~60 Get Report