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John Osvald Phones & Addresses

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  • 8200 SW 156Th St, Miami, FL 33157
  • Palmetto Bay, FL
  • 821 Hillside Ave, Albany, CA 94706
  • Oakland, CA
  • 11 Marlowe Pl, Greenlawn, NY 11740 (631) 757-0651
  • San Francisco, CA
  • Hauppauge, NY
  • Brooklyn, NY
  • Alameda, CA
  • 10825 SW 74Th Ave, Miami, FL 33156

Publications

Us Patents

Automated Apparent Responses In Massively Multiplayer Online Games

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US Patent:
8622841, Jan 7, 2014
Filed:
Aug 2, 2011
Appl. No.:
13/196852
Inventors:
John Osvald - Albany CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/10
A63F 13/12
US Classification:
463 42
Abstract:
Software at a massively multiplayer online (MMO) game website receives a request for assistance with a game task from a first player of a MMO game. The software transmits the request to a second player of the MMO game who is associated with the first player through a relationship recognized by the MMO game. The software determines whether the second player responds to the request within a time period. The time period depends on one or more factors related to game mechanics and to user data for the first player. Then if the second player does not respond within the time period and the game task is a game task whose completion can be assigned without the assistance of another player, the software assigns completion of the game task to the first player and transmits an automated apparent response to the first player.

Low-Friction Response In A Social Game

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US Patent:
20130035158, Feb 7, 2013
Filed:
Aug 2, 2011
Appl. No.:
13/196846
Inventors:
John Osvald - Albany CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 9/24
US Classification:
463 30
Abstract:
A method for performing a social project in a video game is provided. A session of the video game for a primary user is initiated, and a social project is initiated within the session of the video game. One or more secondary users are determined from a social graph of the primary user. A message requesting help to complete the social project is sent to the one or more secondary users, the message including a low-friction response mechanism. Upon activation of the low-friction response mechanism of the request, a response is received indicating an intent to help complete the social project from a responsive secondary user. Upon receiving the response, automated retrieval and animation of an avatar of the responsive secondary user is triggered within the primary user's session of the video game so as to collaborate on the social project.

Detached Economy In Online Game

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US Patent:
20130036064, Feb 7, 2013
Filed:
Aug 2, 2011
Appl. No.:
13/196280
Inventors:
John Osvald - Albany CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
G06Q 99/00
US Classification:
705319, 705 11
Abstract:
Methods, systems, and computer programs for generating revenue in an online game are presented. One method includes an operation for creating, in the online game, a first virtual currency and a game score, where the amount of the first virtual currency can be increased in exchange for real currency. The first virtual currency can be traded for advancement in the online game. Further, a game module, that is an autonomous game within the online game, is started, and a second virtual currency and a module score are created in the game module. The amount of the second virtual currency can be increased in exchange for real currency, where the second virtual currency can be traded for advancement in the game module and cannot be traded for advancement in the online game outside of the game module. Advancement in the game module increases the module score and does not increase the game score. In addition, at least one form of advancement in the game module can be obtained with the second virtual currency and cannot be obtained with the first virtual currency.

Crew Creation For Quest Progression

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US Patent:
20130079075, Mar 28, 2013
Filed:
Oct 31, 2012
Appl. No.:
13/665895
Inventors:
John Osvald - Albany CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
International Classification:
A63F 9/24
US Classification:
463 7, 463 42
Abstract:
Methods, systems, and computer programs for creating a crew to participate in a mission challenge in an online game includes identifying quests to complete the mission challenge. Each quest includes a plurality of tasks and each task includes a plurality of subtasks. A request feed is sent to members of a social graph of a user requesting the members to join the crew and to participate in completing the subtasks of the challenge. Skill set associated with each member of the social graph responding to the request feed is determined and matched with the skill set required for completing each subtask. A distinct subtask is delegated to each member based on the match. Each crew member's progression in completing the challenge is monitored and managed based on the progression made in the delegated subtask. Status of the challenge is updated and shared with the members of the crew.

Rewarding Participating Players On A Collaborative Game Task In An Online Game

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US Patent:
20140024462, Jan 23, 2014
Filed:
Jul 22, 2013
Appl. No.:
13/948116
Inventors:
Tatung Mei - San Francisco CA, US
John Osvald - San Francisco CA, US
David Richey - San Francisco CA, US
Cesario Julation - San Francisco CA, US
Kyle Sampson - San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 13/12
US Classification:
463 42
Abstract:
Software at a MMO game website creates a team to perform a collaborative game task in the MMO game. Each player on the team is assigned from a queue of players who share one or more attributes. The collaborative game task is composed of a plurality of individual game tasks. Each player on a team is assigned an individual game task by the software. The software provides a game reward to a player after the player has satisfactorily completed less than all of the individual game task assigned to the player. The software determines that a team has satisfactorily completed the collaborative game task, according to game mechanics associated with the collaborative game task. Then the software provides a game reward to each player on the team.

Crew Creation For Quest Progression

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US Patent:
8328643, Dec 11, 2012
Filed:
Sep 26, 2011
Appl. No.:
13/244696
Inventors:
John Osvald - Albany CA, US
Michael Waite - Alamo CA, US
Kyle Sauger - Burlingame CA, US
Lauren Duncan - San Francisco CA, US
Erik Nilsson - South San Francisco CA, US
Assignee:
Zynga Inc. - San Francisco CA
International Classification:
A63F 9/24
A63F 13/00
G06F 17/00
G06F 19/00
G09B 19/00
US Classification:
463 42, 463 9, 463 30, 434107
Abstract:
Methods, systems, and computer programs for creating a crew to participate in a mission challenge in an online game are provided. The method identifies quests to complete the mission challenge. Each quest includes a plurality of tasks and each task includes a plurality of subtasks. A request feed is sent to members of a social graph requesting the members to join the crew and to participate in the completion of the subtasks of the mission challenge. The members in the social graph have a social relation with a user initiating the online game wherein the user is a mission leader managing the mission challenge. A distinct subtask is assigned to each member of the crew that responds to the request feed. Each crew member's progression in completing the mission challenge is monitored and status of the mission challenge is updated based on the progression made by each crew member of the crew.
John William Osvald from Palmetto Bay, FL, age ~47 Get Report