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Jerome Lengyel Phones & Addresses

  • Portland, OR
  • 1566 NW Erin Ct UNIT 1, Bend, OR 97703 (206) 632-6033
  • Shaw Island, WA
  • Albany, OR
  • Seattle, WA
  • Ithaca, NY
  • Dryden, NY
  • PO Box 156, Shaw Island, WA 98286

Work

Position: Professional Specialty Occupations

Education

Degree: High school graduate or higher

Emails

Publications

Us Patents

Compression Of Animated Geometry Using Geometric Transform Coding

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US Patent:
6573890, Jun 3, 2003
Filed:
Jun 7, 1999
Appl. No.:
09/327033
Inventors:
Jerome E. Lengyel - Seattle WA
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06T 1700
US Classification:
345419, 345418
Abstract:
A geometric transform coder encodes the residual between a transformed base mesh and the original mesh, for each of a series of meshes in a time dependent geometry stream. The geometric transform that matches the base mesh to the current mesh can be derived from the input stream or provided by the author of the model.

Parameterized Animation Compression Methods And Arrangements

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US Patent:
6593925, Jul 15, 2003
Filed:
Jun 22, 2000
Appl. No.:
09/602376
Inventors:
Ziyad S. Hakura - Menlo Park CA
Jerome E. Lengyel - Seattle WA
John M. Snyder - Redmond WA
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06T 1700
US Classification:
345426
Abstract:
Methods and arrangements are provided for real-time rendering of scenes having various light sources and objects having differing specular surfaces. An offline encoder is employed to parameterize images by two or more arbitrary variables allowing view, lighting, and object changes. The parameterized images are encoded as a set of per-object parameterized textures based on shading models, camera parameters, and the scenes geometry. Texture maps are inferred from a ray-tracers segmented imagery to provide the best match when applied to specific graphics hardware. The parameterized textures are encoded as a multidimensional Laplacian pyramid on fixed size blocks of parameter space. This technique captures the coherence in parameterized animations and decodes directly into texture maps that are easy to load into conventional graphics hardware.

Compression Of Animated Geometry Using Basis Decomposition

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US Patent:
6606095, Aug 12, 2003
Filed:
Jun 7, 1999
Appl. No.:
09/326969
Inventors:
Jerome E. Lengyel - Seattle WA
Brian K. Guenter - Redmond WA
Henrique Sarmento Malvar - Redmond WA
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06T 1700
US Classification:
345473
Abstract:
Methods for coding a time-dependent geometry stream include a basis decomposition coder and a column/row prediction coder. The basis decomposition coder uses principal component analysis to decompose a time dependent geometry matrix into basis vectors and weights. The weights and basis vectors are coded separately. Optionally, the residual between a mesh constructed from the weights and basis vectors and the original mesh can be encoded as well. The column/row predictor exploits coherence in a matrix of time dependent geometry by encoding differences among neighboring rows and columns. Row and column sorting optimizes this form of coding by re-arranging rows and columns to improve similarity among neighboring rows/columns.

Compression Of Animated Geometry Using A Hierarchical Level Of Detail Coder

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US Patent:
6614428, Sep 2, 2003
Filed:
Jun 7, 1999
Appl. No.:
09/326968
Inventors:
Jerome E. Lengyel - Seattle WA
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06T 1700
US Classification:
345420
Abstract:
A space-time level of detail coder converts a time dependent geometry stream into a hierarchical structure, including levels of detail in the space and time dimensions, and expansion records. The expansion records specify how to reconstruct a mesh from deltas representing differences between levels of detail. For low bandwidth transmission, only selected expansion records need be sent depending on the appropriate level of detail of the object being represented for the current time sample.

Method And Apparatus For Modeling And Real-Time Rendering Of Surface Detail

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US Patent:
6940508, Sep 6, 2005
Filed:
Jun 21, 2001
Appl. No.:
09/887412
Inventors:
Jerome E. Lengyel - Seattle WA, US
Assignee:
Microsoft Corp. - Redmond WA
International Classification:
G06T017/00
US Classification:
345428, 345420, 345421, 345427, 345581, 345582, 345583
Abstract:
A method comprising generating a surface detail model using a modeling technique, and rendering surface detail in accordance with the developed surface detail model over an object surface. The described method enables computer-generated images containing representations of hair to be rendered in real time.

Method And Apparatus For Modeling And Real-Time Rendering Of Surface Detail

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US Patent:
7230624, Jun 12, 2007
Filed:
Jul 13, 2005
Appl. No.:
11/180327
Inventors:
Jerome E. Lengyel - Seattle WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06T 17/00
US Classification:
345428, 345419, 345420, 345422, 345426, 345427, 345581, 345582, 345583, 345586
Abstract:
A method comprising generating a surface detail model using a modeling technique, and rendering surface detail in accordance with the developed surface detail model over an object surface. The described method enables computer-generated images containing representations of hair to be rendered in real time.

Method And Apparatus For Modeling And Real-Time Rendering Of Surface Detail

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US Patent:
7233337, Jun 19, 2007
Filed:
Jul 13, 2005
Appl. No.:
11/180324
Inventors:
Jerome E. Lengyel - Seattle WA, US
Assignee:
Microsoft Corporation - Remond WA
International Classification:
G09G 5/00
US Classification:
345581, 345420, 345421, 345427, 345582, 345583, 345585, 345589, 345428, 345419
Abstract:
A method comprising generating a surface detail model using a modeling technique, and rendering surface detail in accordance with the developed surface detail model over an object surface. The described method enables computer-generated images containing representations of hair to be rendered in real time.

Decision-Theoretic Regulation For Allocating Computational Resources Among Components Of Multimedia Content To Improve Fidelity

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US Patent:
6232974, May 15, 2001
Filed:
Jul 30, 1997
Appl. No.:
8/904966
Inventors:
Eric Horvitz - Kirkland WA
Jerome E. Lengyel - Seattle WA
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06F 1516
G06T 1500
G06K 900
US Classification:
345419
Abstract:
A decision-theoretic regulator employs a method for allocating computational resources to components of media content to create the highest quality output for a budget of rendering resources. The components of the content represent parts of the content that have independent quality parameters that the regulator can vary to trade-off quality for computational savings. For example, in multimedia content, the components might be objects in a 3D graphics scene. The method allocates computational resources by attempting to minimize the total expected cost of a rendering task. The method computes the raw error for a rendering action on a component and then maps the raw error to a perceived error based on empirical evidence of how users perceive errors in rendered output. The expected cost is computed from the perceived error or raw error by applying a model of attention that gives the probability that a user is focusing his or her attention on a component. The method minimizes the total expected cost by selecting a rendering action for each component that yields the lowest expected cost for a given rendering budget.
Jerome E Lengyel from Portland, OR, age ~58 Get Report