Jeremiah Timberline Barker - Cottonwood Heights UT, US
International Classification:
G06F 30/13 G06T 7/181 G06T 7/13
Abstract:
Systems, methods, and devices for data serialization extrusion of input images and raw input data. A method includes determining an input image comprising one or more lines and generating a bitmap based on the input image. The method includes performing edge detection on the bitmap to identify the one or more lines in the input image by applying a growth algorithm to pixels of the bitmap. The method includes calculating a pixel width of each of the one or more lines in the input image.
Aggregating Data And Storing Information In Connection With A Digital Sticky Note Associated With A File
Jeremiah Timberline Barker - Cottonwood Heights UT, US
International Classification:
G06T 17/00 G06T 7/40 G06T 7/90 G06F 3/0484
Abstract:
Aggregating data and storing information in connection with a digital sticky note that can be displayed in connection with a file. A method includes generating a digital sticky note to be stored in connection with a file. The method includes storing a coordinate location in connection with the digital sticky note, wherein the coordinate location indicates where the digital sticky note should be displayed within the file. The method includes aggregating data to be stored in connection with the digital sticky note, wherein the data comprises information applicable to the coordinate location.
Color And Texture Rendering For Application In A Three-Dimensional Model Of A Space
Jeremiah Timberline Barker - Cottonwood Heights UT, US
International Classification:
G06T 19/20 G06T 15/04 G06K 9/46 G06K 9/62
Abstract:
Systems, methods, and devices for color and texture rendering of a space. A method includes receiving an image comprising an object and receiving an indication of a color. The method includes identifying the object within the image and defining a texture of the object. The method includes selecting a stored texture file stored in a database based on the texture of the object. The method includes merging the stored texture file and the color to generate a color and texture placement that can be implemented in a rendered scene.