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David Fay Phones & Addresses

  • Beaverton, OR
  • 5640 Lake Shore Village Cir, Lake Worth, FL 33463
  • Murrieta, CA
  • Upland, CA
  • Saint George, UT
  • Mission Viejo, CA
  • Trabuco, CA
  • Santa Clara, UT

Resumes

Resumes

David Fay Photo 1

Director - Collateral Management

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Work:
M360 Advisors
Director - Collateral Management
David Fay Photo 2

Owner

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Location:
5075 southwest River Rd, Hillsboro, OR 97123
Industry:
Transportation/Trucking/Railroad
Work:
Northwest Lift & Equipment
Owner
Skills:
Customer Service
Transportation
Operations Management
Negotiation
Sales Management
Team Building
New Business Development
Contract Negotiation
Sales
Customer Satisfaction
Logistics
Logistics Management
Microsoft Excel
David Fay Photo 3

David Fay

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David Fay Photo 4

David Fay

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David Fay Photo 5

David Fay

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Location:
United States

Business Records

Name / Title
Company / Classification
Phones & Addresses
David Fay
Director
US Golf Assoc
Business Consulting Services
PO Box 708, Far Hills, NJ 07931
505 N Tustin Ave, Santa Ana, CA 92705
David Fay
Managing
Lullwater Capital Group, LLC
Financial Services Including Mortgage Mo · Investor
7083 Hollywood Blvd, Los Angeles, CA 90028
155 N Riverview Dr, Anaheim, CA 92808

Publications

Us Patents

Methods Of Providing A Marketing Guidance Report For A Proposed Electronic Game

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US Patent:
7580853, Aug 25, 2009
Filed:
Apr 13, 2007
Appl. No.:
11/734998
Inventors:
Gregory T. Short - San Bernardino CA, US
Geoffrey C. Zatkin - Encinitas CA, US
David W. Fay - San Diego CA, US
Assignee:
Electronic Entertainment Design and Research - San Diego CA
International Classification:
G06F 17/30
US Classification:
705 10
Abstract:
Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.

Characteristics Of Players Systems And Methods For Analyzing Electronically Embodied Games

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US Patent:
8060393, Nov 15, 2011
Filed:
Jul 1, 2009
Appl. No.:
12/495965
Inventors:
Gregory T. Short - San Bernardino CA, US
Geoffrey C. Zatkin - Encinitas CA, US
David W. Fay - San Diego CA, US
Assignee:
Electronic Entertainment Design and Research - San Diego CA
International Classification:
G06Q 10/00
US Classification:
705 711
Abstract:
Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.

Systems And Methods For Evaluating, Classifying And Predicting Game Trends Using Clustered Pattern Recognition

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US Patent:
8315897, Nov 20, 2012
Filed:
Nov 7, 2011
Appl. No.:
13/290699
Inventors:
Gregory T. Short - San Bernardino CA, US
Geoffrey C. Zatkin - Encinitas CA, US
David W. Fay - San Diego CA, US
Assignee:
Electronic Entertainment Design & Research - Carlsbad CA
International Classification:
G06Q 10/00
US Classification:
705 711
Abstract:
Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.

Systems And Methods For Classifying Computer Video Game Genres Utilizing Multi-Dimensional Cloud Chart

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US Patent:
8521575, Aug 27, 2013
Filed:
Aug 24, 2012
Appl. No.:
13/594386
Inventors:
Gregory T. Short - San Bernardino CA, US
Geoffrey C. Zatkin - Encinitas CA, US
David W. Fay - San Diego CA, US
Assignee:
Electronic Entertainment Design and Research - Carlsbad CA
International Classification:
G06Q 10/00
US Classification:
705 711
Abstract:
Features of electronically embodied games are logically categorized, analyzed, and compared. Features are preferably organized according to a hierarchical classification scheme, according to a classification scheme that is not strictly tautological. All suitable feature sets are contemplated, including sets corresponding to characteristics of personifications of players and non-players, types and/or uses of game space, methods of rewarding a player, etc. In other aspects comparisons are made between an evaluation game and one or more sets of historically available games. Such sets can be grouped by genre and the number of games in such sets can range anywhere from a single game to hundreds of games, or more. Reporting and guidance can include providing a risk assessment score or other risk analysis, feature assessment (prevalence), market placement, business model analysis, dynamic trend analysis, clustered pattern recognition, and image analysis.
David A Fay from Beaverton, OR, age ~66 Get Report